A card that a child wants to keep
Children do not read cards, they look at them. So these cards are mostly picture: a dinosaur, a pirate ship, a racing kart. And then the surprise: the picture starts to move. A parent scans the card, the game starts and the child plays. The printed card stays on the wall long after.
By age
- 2 to 5: big animations, no rules. The dinosaur runs, the rocket flies, the stork comes by. A photo of the child in the scene is the hit.
- 5 to 9: short games with one goal. Fire the cannon, catch the bats, find the animals in the dark.
- 9 to 12: a race against the clock, a trading card with their own face, a hologram with a message from friends.
Ideas for the text
Write to the child, not to the parents. Use their name, one short sentence and a big "Hooray". For a birthday, say how old they are: "Six already!". For a get-well card, promise something: "We will play football when you are better."
Also for school and the club
Order a pack with the same design and give every child a card with their own name, for the end of the school year, a tournament or a sleepover party.